Grow Up Hacks
Visual Communications Lab,
Nature of Interaction
To create an event that invited young adults from ages 18-30 to engage in a conversation about basic life skills.
Phillip Hamlett, Walmiki Setlur
Fall 2016, Spring 2017
Grow Up Hacks tackles the topic of basic life skills for young adults. I documented several of my friend’s outer circle living in San Francisco to gain a deeper insight into the problem. Furthermore, I created a motion graphic to make the problem not only understood by my intended target audience, but also the general public. With feedback from surveys conducted by individuals viewing this motion graphic,
I designed a mobile app. This app does not only inform but also promotes further learning of life skills that young adults should have in this modern age.
Choosing The Topic
At the start of this project, we came up with five topics we were interested in. Originally,
I selected five ideas and finalized my selection to one: "Our problem (young adult's problem)". I think this topic is the most relevant issue to me and friends. From my research result, I noticed that a lot of young adults face these dilemmas, especially if they live away from their parents.
Life skills cover a span of topics, from doing your chores to fixing your car. They are necessary ability to participate in the troubles that life throws at us that are not necessarily taught in school. Moreover, they are usually associated with managing and living a better quality of life. Techniques that save you time can be considered a life skill. However, what basic life skills are essential to become a successful adult?
Today there are many things that aid us in learning skills such as the internet, books, and asking our peers. However, in an absence of the above, we become reliant on other’s help. I hope to further explore not only what skills are necessary to know by the time you finish school, but how to carefully digest them in an easy-to-understand manner through the use of graphic design.
Possible target audiences
I chose to use a calendar card design for the audience profile since my target audience is young adults ages 18 – 30. Instead of showing their faces, I decided to portray their identities through their personal tables. Young adulthood is the start of when people start living on their own. Many of them begin facing the difficulty of basic domestic life skills during this stage.
Discovered and gathered young adult's questions.
In this research, I focused on gathering questions my peers faced while living on their own. I then correlated these into six main questions with feedback of their importance.
Hosting an event
During the event, I asked a series of open-ended questions to develop my topic of domestic life skills further. My group of people ranged from Freshman college student to recent graduates.
Preparation, efficiency, and control were some of the central themes being conveyed by the discussion. Moreover, the group felt that having some school or structured form of learning “basic life skills” would be a nice thing to have. Although they agreed that the school might not have the best technique in mind, people sometimes need a starting point before doing stuff on themselves.
There was some talk about personal life skills like learning how to talk to strangers and deal with feelings. Although these are life skills, these are more self-developed, and the group came to a consensus that some life skills are more observed and became self-apparent. In this case, I would like to steer away from these particular topics and home skills that can be passed down understandably.
In order to demonstrate the data collected about my target audience, I constructed
a report in three parts. The first booklet goes over the event that I hosted to consult outsiders about my topic and get their feedback. The second booklet focused on the guest’s quotes and bios. The third booklet I focused on demonstrating the struggles
of the problem through the use of illustration and made a mini poster.
The Proposal video
This three minutes video was created to bring awareness of my topic to people outside of my target audience. I wish to convey why domestic life skills are essential for young adults, so I chose this digestible medium because it's animated and entertaining. When the message is short and direct, action can be taken more efficiently.
How can we solve this issue?
Everyone these days seems to have their cellphone handy. I believe when most people encounter difficulties today, we will undoubtedly turn to the internet to find answers. With the convenience of the mobile phone and the power of apps, I believe everyone’s smartphone can and should be the next toolset in our arsenal in this chaotic world. By designing such an app, I hope that it will eventually be conceptualized by a tech company to help the young people who may lack the skill to live on their own.
To effectively tackle the disparity in life skills in our youth, I split the problem into two parts. One is to focus solely on beginners such as freshman college students. The other is to handle those already living on their own, such as senior and graduate college students.
Create persona and user journey for the app
My target audience is for young adults around the ages of 16 - 30. For the purposes of my project, I created two distinct personas: Kevin and Christina. Christina is a freshmen college student that just started living on her own. Kevin is a senior college student that already has learned a decent about of skills living alone, but is unsure of the struggles living alone after college.
I created the user journey for Christina that demonstrates her discovery of the app, her experiences using the app, and how the app has impacted her life. This project was crucial for me to determine the focal points of the app and clarifying the user experience.
Grow Up Hacks App
Grow up hacks is the perfect life skills app for solving problems in your daily life. The app has the step by step tutorial from a simple beginner life skills problems to expert life skills problems. By selecting preference that you interested to learn, the app will recommend the tutorials on the home page when you log in the app. The app will track your learning journey, you also can save your tutorial and watch it later. The app special feature is to directly ask questions to the AI robot Abby.